Recent Publications

Creating impact through participatory action research: A film festival framework case study

DOI: 10.14324/rfa.05.1.10 | Issue 5.1 | February 2021 | Research for All

Abstract

The purpose of this article is to share insights on a novel approach to participatory action research. The significance of my research highlights the benefits of positioning a film festival as a useful participatory action research framework for researchers seeking impact. A film festival approach provides an effective framework for evidencing co-impact throughout the process. The scope of my research focuses on one case study film festival. Shextreme Film Festival is the world’s first film festival celebrating women in extreme sports and adventure. In this paper, four guiding steps for reflection and five research insights are outlined for researchers seeking to adopt a film festival within their own discipline as a participatory action research approach to creating impact. An advantage of this approach is that a film festival is an effective creative and public forum for addressing aspirations across industry, community and academic divides. It also empowers a researcher by providing an enterprising approach for commercializing research and sustainably funding long-term projects.

Read the full article published by UCL Press here.

Dear Carnegie Hall: Utilising Digital Technologies to Unlock Multiple Perspectives of the Past


DOI: https://doi.org/10.33008/IJCMR.2020.26 | Issue 3 | April 2020 | The International Journal of Creative Media Research

Abstract


Accounts of history inherently vary. This single-piece exploration investigates how digital media technologies – specifically, an app – can be used to capture the complexities of understanding a history’s multiple perspectives and perceptions. Dear Carnegie Hall is an interactive storytelling app commissioned by Carnegie Hall in New York to commemorate the music venue’s 125th anniversary. This project was a collaboration between researcher and app producer Ruth Farrar and Barney Heywood and Lucy Telling from Stand + Stare: an interactive design company based in the UK.


In terms of process, Dear Carnegie Hall applies app, image recognition and augmented reality technologies in conjunction with archive material and messages from patrons, backstage staff and audience members. The project provides an original contribution to the emerging trend of museums and galleries mediating digital technologies in apps to create new modes of understanding history. Such apps typically provide a one-way channel of sharing history from the organisation’s app to attendee (see ‘British Museum Visitor Guide’ app (2016) and ‘Uffizi Gallery’, Florence (2017)). In contrast, ‘Dear Carnegie Hall’ explores how the affordances of an app can provide for a more democratic approach to narrating the stories of history. As well as the app curating stories of Carnegie Hall’s past, the user is also able to record an audio postcard (Farrar, 2015) of their personal story and experiences of Carnegie Hall, which in turn aimed to position the app as that which broadened the diversity of the venue. Dear Carnegie Hall thus demonstrates how using new digital technologies can encourage a sense of play with the seemingly fixed stories of history, which led to its users commenting on a deeper understanding of the organisation’s history.

Read the full article published by The International Journal of Creative Media Research here.